WordChain guide
Word Chain Examples
Word chain is the last-letter game: each word starts with the last letter of the one before. So an example is only useful if it is the sort of word you would reach for with a timer running. The ones below are common, quick to spell, and they hand you an easy letter to work from next.
Classic last-letter chains
Each word starts with the last letter of the one before it. These run smoothly because they keep landing on letters that are easy to start from. Ending a word on x or v is how most runs stall.
- planet -> tiger -> rabbit -> tomato -> orange
- music -> castle -> eagle -> escape -> energy
- window -> water -> river -> rocket -> table
Chains that score well
Length and rare letters both add to the pot of unbanked points, and each word you play raises the multiplier that pot will eventually be paid out at. The cost is time. A long word you have to stop and think about burns clock you may not earn back.
- jazz -> zebra -> antique -> exquisite (rare letters are worth more)
- quartz -> zephyr -> rhythm -> mystique (long and rare at once)
- journey -> yesterday -> yacht -> treasure (length alone still pays)
When to bank
Bank when the multiplier has climbed and the timer is getting low, or when the letter you have to start from looks awkward. Banking pays out the pot at your current multiplier and puts some time back, but it also clears the pot and drops the multiplier to the bottom. One more word is only worth it if you already know what that word is.
Phrase mode examples
Phrase mode, at /phrase, uses a different rule: each word has to form a familiar phrase with the one before it. These are good because everyone recognises them immediately, which keeps the device moving round the table.
- game -> night -> life -> story -> time
- coffee -> date -> night -> cap
- ice -> breaker -> box -> office -> party
Take the guide into the game.
Reading about a mode only gets you so far. Open it and play a round.